Research & Experimentation

Experimental / Research Ideas

Pushing the boundaries of WebGPU + OpenRouter BYOK — genetic algorithms, constraint-based generation, and cross-API translation.

29

Evolutionary Shader Lab

  • Generate multiple shaders via LLM
  • User selects favorites
  • System mutates them
👉 "genetic algorithm for visuals" — evolve shaders across generations using user-guided selection and LLM-powered mutation.
30

Constraint-Based Shader Generator

Input constraints:

  • "must be under 50 lines"
  • "must run at 60fps"
LLM generates optimized shader — code that meets hard performance and size constraints, verified automatically.
31

Cross-API Shader Translator

Input: GLSL  →  Output: WGSL / HLSL / Metal

👉 Useful bridge between WebGL and WebGPU — translate existing shaders to WebGPU's WGSL, or port to HLSL/Metal for native apps.